RSS

Galaxy Online II Ship Creation Guide – Strategy Games

13 Apr
Galaxy Online 2 cheats

Galaxy Online 2

Galaxy Online II shares some common aspects with Infinite Realms. As both games are Sci-fi space themed strategy games that use alternate on the Travian formula. Strategy games or RPGs on Facebook effort to find ways to make the game simpler and more streamlined, but as considering Galaxy Online II runs in the opposite direction. It’s way too complex than any other average Facebook strategy games. This can only mean the offers more depth and satisfying game play, though it’s learning curl is sharper as an outcome.

Galaxy Online 2 LogoIntricate Series of missions is been offered by Galaxy Online II that help you to find your foothold in the game and figure out its objective. Considering other Travian- based games it is restricted to conquering territory or fighting other players, where as in Galaxy Online II series of 30 instanced single player battles with familiar thrill of fighting real players. The levels provided in instanced are way too challenging and surprisingly wet feet. You’ll realize that early missions will help you in preparing yourself by manufacture the sheer numbers of powerful star ships to overcome your opponents in this strategy games. AI(Artificial intelligence) has rarely provided and acceptable challenge for computer games, Offering Multi-Player online capabilities in this strategy games is a welcome sight.

A Ship Creation Guide

galaxy online 2 ship factory

Ship Factory

One of the challenging aspects I found in Galaxy Online II is designing Battle ships, though this can be rewarding part of the game. This guide helps you with some initial aspects of designing ships and showcasing some of my personal designs. This is where you will be able to design your own ships to your own specifications. for Ship Design Suggestions follow the link. Something to know when designing a ship is that every Atomic Framework or Orbital Shield adds 1 second to ship building time, so its best to avoid them. Seeing as each type of weapon have a different range, the movement of the ship must differ too. For Ballistic Weapons, it is best to have at least 4 movement, to be able to catch up to Missile and Ship-Based ships. As for Directional Weapons, I would follow the same pattern as Ballistics. Missile fleets need to have at least 5 movement so they can get into Minimum Range to fire. Ship-Based weapons have the highest Minimum and Maximum Range, so they are best to have at least 6 movement so they can get into range. You can put less movement on any of these ships, but if you have a fast Ballistic or Directional fleet kiting you, you will die without ever getting a shot in. The cool down (abbreviated as CD in-game). The cool down is the number of rounds a weapon needs to recharge. During the cool down, the weapon won’t attack, but your ships will still move. Ballistic Weapons have 0 cool down, making them attack every round. Directional Weapons have 1 round of cool down, Missile Weapons have 2 rounds of cool down and Ship-Based Weapons weapons have 3 rounds of cool-down.

First Ship (Infantry Class)

Hull Design

Attack Weapons

Defense Equipment

Ship Movement

 

 

RV766 The Explorer-III

Rapid Fire-I

Gravity Maint Facility

Super Transmission Engine

   

 RV766 The Explorer-III

 Rapid Fire I

 Gravity Maint Facility

 Super Transmission Engine

   

Qty – 1

Qty – 1

Qty – 1

Qty – 2

   

 

Rapid Fire-II

ShipReinforcement

Facility

 

   

 

Rapid Fire I 

ShipReinforcement Facility  

 

   

 

Qty – 2

Qty – 1

 

   

 

Rapid Fire-III

Anti-Aircraft Cannon

 

   

 

  Rapid Fire I

 Anti-Aircraft Cannon

 

   

 

Qty – 2

Qty – 1

 

   

 

 

 

 

   

 

TaskMaster-I

Energy Shield Booster

 

   

 

 TaskMaster

 Energy Shield Booster

 

   

 

Qty – 1

Qty – 1

 

   

 

TaskMaster-II

Particle Stun Shield

 

   

 

TaskMaster 


Particle Stun Shield

 

   

 

Qty – 2

Qty – 1

 

   

 

TaskMaster -III

Heat Diffusion Shield

 

   

 

  TaskMaster


Heat Diffusion Shield

 

   

 

Qty – 2

Qty – 1

 

   

 

 

Orbital Shield

 

   

 

 Orbital Shield

 

   

 

 

Qty – 8

 

   

 

Atomic Framework

 

   

 

 

 Atomic Framework

 

   

 

Qty – 7

 

   

Total

Attack Power 376-458

Shields     -    913 Structure – 4685

Movement  3

Range – 1-2

 

   

Ship Cost

Metal

He3

Gold

   

 

 

 

 

   

 

517

447

356

   

Total Ships

Fleet

In Each Section of Fleet

He3 Consumption (Approx)

 

 

4500

500

15000

 

 

Image Courtesy Galaxy Online II Wiki

 

 
Leave a comment

Posted by on April 13, 2012 in Strategy Games

 

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

 
Follow

Get every new post delivered to your Inbox.

%d bloggers like this: